A 3D artist passionate about his job, always looking for cool stuff to do.
A proffesional looking for opportunities to develop skills in the field of character art.
A huge fan of sci-fi genre and a keen comic book collector.
-Modelling and texturing props;
-Sculpting and texturing characters with full preparation for animation;
-UV Mapping, retopology and baking;
-Hi-poly to low-poly workflow asset creation;
-Creating modular assets;
-Creating modular pipeline for characters development;
-Level art and composition;
-3D environment and character concept;
-Minor in-engine environment animations;
-Cooperation with technical art, level design and animation departments in development process;
-Cinematic props modeling and texturing;
-In-engine graphic optimization;
-Creating various Blender shaders for cinematic purposes;
-Contributing to company's trailers;
-Occasional training of interns.