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Mateusz Kosela
Mateusz Kosela
Lead 3D Artist @ Fumi Games
Cracow, Poland

Summary

A 3D artist passionate about his job, always looking for cool stuff to do.
A proffesional looking for opportunities to develop skills in the field of character art.
A huge fan of sci-fi genre and a keen comic book collector.

Skills

3D Modeling3D AnimationCharacter ModelingEnvironment ModelingEnvironment DesignGame DevelopmentHard Surface ModelingHigh-poly ModelingLevel DesignLightingPBR TexturingParticle EffectsProp ModelingRetopologySculptingShadersTexture BakingTexturingVideo EditingUV MappingVisual Effects

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unity
Unity
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
Keyshot
Keyshot
Maya
Maya

Productions

    • Video Game
      Serial Cleaners Dino Park DLC
    • Year
      2023
    • Role
      Senior 3D Artist
    • Company
      Draw Distance
    • Video Game
      Serial Cleaners
    • Year
      2022
    • Role
      Senior 3D Artist
    • Company
      Draw Distance
    • Video Game
      Vampire: The Masquerade - Shadows of New York
    • Year
      2020
    • Role
      2D Animation
    • Company
      DrawDistance
    • Video Game
      Vampire: The Masquerade - Coteries of New York
    • Year
      2019
    • Role
      2D Animation, Marketing Arts, Trailers
    • Company
      DrawDistance
    • Video Game
      Ritual Crown of Horns
    • Year
      2019
    • Role
      3D Art & Marketing Arts
    • Company
      DrawDistance

Experience

  • 3D Senior Artist at DrawDistance
    Cracow
    February 2019 - January 2024

    -Modelling and texturing props;

    -Sculpting and texturing characters with full preparation for animation;

    -UV Mapping, retopology and baking;

    -Hi-poly to low-poly workflow asset creation;

    -Creating modular assets;

    -Creating modular pipeline for characters development;

    -Level art and composition;

    -3D environment and character concept;

    -Minor in-engine environment animations;

    -Cooperation with technical art, level design and animation departments in development process;

    -Cinematic props modeling and texturing;

    -In-engine graphic optimization;

    -Creating various Blender shaders for cinematic purposes;

    -Contributing to company's trailers;

    -Occasional training of interns.